#if UNITY_EDITOR
using UnityEditor;
using UnityEngine;

public class GeneratedCSProjectPostprocessor : AssetPostprocessor
{
    private static string OnGeneratedSlnSolution(string path, string content) //这个是反射调用, 必须在AssetPostprocessor类型里面才有效
    {
        return ExtraSolutionTools.ChangeSlnSolution(path, content);
    }
    
    private static string OnGeneratedCSProject(string path, string content)
    {
        return ExternalReferenceTools.ChangeCsProject(path, content);
    }
}
#endif